A non-comprehensive list of important factions in Yokea.
The United Nexus Federation is a loose conglomeration of various interstellar states, megacorporations, and trade unions. The federation's capital system is the Allegiance system near the galactic Nexus, where the governing body convenes on national policy. One of the organizations in the Federation is the Spacefarer's Intragalactic Commerce Guild, an association of megacorporations.

The Spacefarer's Intragalactic Commerce Guild (SICG) is a major galactic organization consisting of many megacorporations. It acts as both a quasi-political and commercial entity.
The Guild is notable for its role in the blockade of Prax (PRX1130).
Internal Organization
The SICG is made up of many member corporations, which are contained in the Corporate Assembly. Each member corporation is entitled to two Corporate Representatives, who sit for Corporate Assemblies and determine how a member corporation's votes should be divided. The number of votes a member corporation is entitled to is determined by the member corporation's contributions to the Guild. (What a contribution is and how much a certain contribution is worth is rigorously defined in the Guild Charter)
In addition to the Corporate Assembly, there is a Premium Assembly, made up of member corporations that make contributions above a certain threshold. Each corporation in the Premium Assembly is entitled to two Premium Representatives, who each receive one Premium vote (two total per corporation) on matters before the Premium Assembly.
The Premium Assembly is headed by the Guild Office, which is led by the Guild Chairman. The Guild Chairman is an office elected by the Premium Assembly.
Obligations of Membership
While a variety of obligations are imposed on member corporations at a given time, almost every obligation is determined by a proposition that originates from the Premium Assembly.
Only two obligations are written into the Guild Charter and cannot be changed (excepting some political shenanigans).
Defense Obligation
All member corporations must make a minimum contribution to the SICG's defense fund, which goes toward the SICG's Guild Defense Force.
Mutual Alliance
All member corporations may not go to war against any other Guild member. Violating the Mutual Alliance clause results in expulsion from the Guild.
In order to maintain membership in the SICG, a corporation must meet all obligations.

<THUNK>
<CLICK>
"And touchdown. Welcome to tropical, balmy Prax. You unlucky sons of bitches. Ha!"
<CLICK>
The first thing everyone feels is the heat.

A scorching, desolate planet, PRX1130 ([un]affectionately nicknamed Prax by its inhabitants and whose real name is forgotten by all except the natives who roam the lands) boasts no reason for anyone to live here whatsoever. A horrific weapon used a mere centuries (or millennia?) ago left this place flooded with massive lakes of oil, which have the tendency to combust without warning.
It was these fiery lakes that first caught the attention of the Spacefarer's Intragalactic Commerce Guild (SICG), which was in desperate need of both a location to dump its commerce criminals (anyone from pirates and murderers to petty shoplifters and overly rowdy passengers on voyages) and capital. A hastily organized system of corporate labor prison-oil rigs and refineries were established, which soon expanded to include a variety of factories for oil-based products.
Dissent began to grow almost immediately. By concentrating criminals and disgruntled, unfairly arrested ordinary folks in a place not too far from literal Hell, the SICG was brewing a deadly concoction. After only a few decades of operation (and many failed uprisings), a coordinated revolution broke out among the prisoners sentenced here on a few key locations. These prisoners formed Revolutionary Unions, executed their guards and managers, and began attacking other facilities still under SICG control.
The cash-strapped SICG, hesitant to dedicate its few military forces to a sustained engagement on this horrific planet, opted to enforce a measly blockade, starving out the Revolutionary Unions (and leaving the guards still down there for dead). However, other nations, pirate groups, and megacorporations, realizing the massive financial potential on Prax, regularly run the weak blockade to buy oil and sell critical supplies to the workers.
While this is not a comprehensive list, the forms of government listed here comprise the majority of those found on Prax.
Revolutionary Unions
The first kinds of governments that formed on Prax stations.
Tend to have a looser hierarchy or no hierarchy at all.
Not necessarily communist, just revolutionary
They are defined by their opposition to SICG, which quickly became a less meaningful label as time went on.
Tend to be relatively lawless, with anarchic forms of society and usually unorganized, decentralized teams that operate machines and divide supplies.
There are not very many of these left, as most have evolved into other kinds of government.
Communist Unions
Many Revolutionary Unions evolved into Communist Unions.
Strict division of resources and labor.
Strict enforcement of punishment against criminals.
Harsh penalties for being unable to work.
Strict hierarchies, designated leaders managing distribution of supplies and assignment of tasks.
Not many of these are left either, as most have had second revolutions into Survival Unions.
There are still a sizable number of Communist Unions remaining.
SICG Holdouts
Not all SICG forces were wiped out.
These holdouts work just like before the major revolutions.
Guards continue to force prisoners to labor except they now sell to other corporations, pirates, and nations.
Abandoned by SICG.
Some still cling to their identities as SICG units.
Others' wardens and command teams have gone rogue and run their holdouts as small tyrants.
Most keep the revolutions on other locations a secret with relatively high success.
Not many of these exist, as many end up having isolated revolutions anyways.
Survival Unions
The most common form of government on Prax.
The government on a given facility owns all machinery.
Workers go to stations they are familiar with (but can move around to any work station where there are openings).
Workers are paid and can do what they want with their government issued currency.
There taxes and some social services.
They are usually democratic.
There is a hierarchy in the workplace that directs labor.
Foremen are usually appointed/hired by elected officials.
A non-comprehensive list of notable planets in Yokea.